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If you're reading this guide, chances are that you want to write a plugin or make some other kind of customization to the CC codebase.  There are two ways to do this:

Use the SDK's pre-built binaries OR
Build the whole project from source.

Which you should choose depends somewhat on what you're trying to do.  Consider the following questions when deciding:

Do you care about understanding how the Framework works?
Do you plan on contributing any changes to the Framework?
Do you need to debug the Framework?
Are you creating your own distribution of CC?

If the answer to any of these questions is "yes", then you should probably build the project from source.  Otherwise, simply building against the pre-built binaries that come with the SDK should be fine.

Important:  If you want your plugins to be compatible with an official release of CC (i.e., if you want someone else to try your plugin dll), then because of dependency versioning, you must build against the pre-built binaries, otherwise your plugins will not work with an official installation of CC.  This is a feature of .NET, and is there for good reasons.